Escape generic AI-generated UIs. Forces a bold, distinctive design direction before any code is written.
By role
Top Skills for Design
UI/UX systems, brand guidelines, distinctive frontends, design tokens, Figma workflows.
22 skills indexed · ranked by composite score · updated August 25, 2026
Top 6 Design skills
- 1.frontend-design—Escape generic AI-generated UIs. Forces a bold, distinctive design direction before any code is written.
Escape generic AI-generated UIs. Forces a bold, distinctive design direction before any code is written.
- 2.remotion-best-practices—Programmatic video done right. Idiomatic Remotion patterns auto-activate when detected.
Programmatic video done right. Idiomatic Remotion patterns auto-activate when detected.
- 3.drawio—The only vendor-official skill from a major diagramming product — and it emits editable .drawio files rather than a throwaway image.
The only vendor-official skill from a major diagramming product — and it emits editable .drawio files rather than a throwaway image.
- 4.text-to-speech—Vendor-official voiceover generation across 70+ languages, from the company that defined the category. Ships with evals, which almost no skill does.
Vendor-official voiceover generation across 70+ languages, from the company that defined the category. Ships with evals, which almost no skill does.
- 5.use-runway-api—Generative video from the vendor developers name first, as a skill set rather than an SDK crawl.
Generative video from the vendor developers name first, as a skill set rather than an SDK crawl.
shadcn/ui context: components, patterns, and the right composition by default.
About Design
Design vertical Skills are the toolkit for product designers, design engineers, UX writers and design leads — design-system audit, component documentation, accessibility review, design critique, UX copy, research synthesis. The category mirrors the primary frontend-design group but is organized by role and includes upstream research and downstream handoff work.
The common workflows are familiar to any design team: review a mockup for usability and hierarchy, audit a design system for inconsistencies, generate developer handoff specs (layout, tokens, states, breakpoints), write microcopy for empty states and errors, run a WCAG accessibility audit, synthesize user research notes into themes. Several Skills pair with the Figma MCP server for live design context and round-tripping.
Product designers, design system leads, design engineers, UX researchers, and design managers use these Skills. Composite scoring weights install count, provenance (design agencies, system maintainers), and how well the Skill respects design intent — Skills that auto-correct without flagging deviations lose to those that surface the tradeoff.
Ranked by score
Best Design Skills
Skills with strong fit for design workflows.
Programmatic video done right. Idiomatic Remotion patterns auto-activate when detected.
The only vendor-official skill from a major diagramming product — and it emits editable .drawio files rather than a throwaway image.
Vendor-official voiceover generation across 70+ languages, from the company that defined the category. Ships with evals, which almost no skill does.
Generative video from the vendor developers name first, as a skill set rather than an SDK crawl.
shadcn/ui context: components, patterns, and the right composition by default.
Pre-handoff a11y audit that catches what design QA misses.
The geospatial gap, filled by the vendor that defines it: data on a map, done properly.
Single seed prompt → cohesive token system. Tokens that look intentional, not generated.
100+ accessibility and UX rules from Vercel, applied as a structural audit on your UI code.
Senior-designer feedback on demand. Hierarchy, usability, consistency, motion.
Turn a final design into a spec engineers can implement directly.
Design-system hygiene at speed. Audit, document, extend.
Microcopy that respects the user. Errors, empty states, CTAs, onboarding.
Lock generated UIs to a brand. Anthropic's own guidelines, formalized as a skill.
p5.js algorithmic art with particle systems and procedural geometry.
Visual art from prose. PNG and PDF outputs that look intentionally designed.
Turn raw research into themes, segments, and a prioritized next-steps list.
Research-ops in a skill. Plan the study, run it, synthesize the findings.
Brand-checked design output at volume — the production half of design work.
A named design canon for charts, not another plotting wrapper.
Favicons, app icons, social cards — generated at all the right sizes.
FAQ
Frequently asked
Do design Skills work with Figma?
Yes — the official Figma plugin ships Skills (figma-generate-design, figma-code-connect) for design-to-code and code-to-design workflows. Several community Skills also wrap the Figma MCP.
How rigorous is the accessibility-review Skill?
It runs against WCAG 2.1 AA — color contrast, keyboard navigation, focus rings, touch targets, screen reader behavior. It is the standard pre-handoff check.
Are these Skills useful for design systems?
Yes — design-system Skills audit naming consistency, find hardcoded values, document component variants and states, and propose new patterns that fit the existing system.
Can a Skill replace a real design critique?
No — Skills catch the mechanical issues (hierarchy, spacing inconsistency, color-contrast). Real critique covers intent, brand fit, and tradeoffs that the Skill cannot judge.
Do research-synthesis Skills handle interview transcripts?
Yes — they cluster transcripts into themes, identify recurring patterns, and surface representative quotes. They work best with raw transcripts; pre-summarized notes lose signal.
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